Hall Of The Brave
3rd level Fighter / Rogue
Race : Human
Class : Fighter / Rogue
Level : 2/1
Campaign : Ices Of Barasteer
|Longsword||+6||d8+3||19,20 × 2|
|Dagger||+6||d4+3||19,20 × 2|
|Longbow||+5||d8||20 × 3|
|Move Silently||+6||Search||+3||Sense Motive||+2|
|Sleight Of Hand||+4||Spot||+6|
Sneak Attack :Deals extra damage any time her target would be denied a Dexterity bonus to AC or when flanks his target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should he score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
Trapfinding :Use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it without disarming it.
Weapon Focus :
Point Blank Shot :